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One boss a day.
Two ways in.

Player 1 proves it in five minutes. Player 2 ships it with a coach. They meet in the Guild.

Seven bosses in rotation, one a day. Tomorrow: The Gatekeeper, Security.

  • THE MERGE STORM
  • THE VIBE CHECK
  • THE BACKLOG
  • THE OUTAGE
  • THE ROADMAP
  • COACH READY — SkillBoss Start Guide v2
    KIT .............. installed (start-guide/, checksum verified)
    CONTRACT ......... loaded (CONTRACT-CARD.md, 12 rules)
    GATE MAP ......... 10 gates, 00-KICKOFF -> 90-SHIP
    STATE ............ nothing created yet — nothing has been built
    AWAITING ......... the magic word

Player 1 · the expert

A boss a day. Train. Fight. Top the board.

Fourteen questions, one shot each. Super, Ultra, Beast if you earn them. No retries to buy. The Dojo when its halls are open — a hall is one subject’s practice track — one kata a day, no timer. Your proof card once it is real. Get listed in the Guild →

The Playground

Free play. Warm up, then prove.

Merge Storm, Vibe Check, The Backlog, The Outage, The Roadmap. Each cabinet is its own game: no login, no shared progression. Enter the Playground →

Player 2 · the builder

Press start. Read the HUD. Clear the final check.

Say Hello World and your own agent becomes the coach: ten gates, three git guards, a run record you can show. Then the pre-flight. Run the pre-flight →

2P mode · the Guild

Their proof is your next quiet week.

Experts list with earned belts. Builders find the one their project needs. Move both players to one machine and the sign lights — with the Guild’s name once it lists someone, and a founding seat while it is forming. The Guild →